Monday, 29 August 2011

Week 4 - Independent Study

Descriptions
Security Building
My new installation is a security building in which the model is kept. The main idea is the home security senses. It has flagstones that light up and sound when enemy (you) walk on it and it has a sliding garage door. Out back is a sliding door (which sadly I didn't use to show you) which opens automatically when the player (you) walk near it. You will see sand bag barriers and razor wire barriers to complete the 'security' feel.


Player and AI
I have made a flowgraph making the player be in 3rd person at all times to avoid the material glitch in the arms. I had to enable the cross hair to make it easier to shoot. I have also disabled all suit functions except for the default armour mode to make the game more realistic. AI have animation files and I have assigned animations for each officer in the building. AI crew members will now shoot when they sense the player is near while the default crew officers. I was going to add dialogue, but my computer just wouldn't take all the load. 

Vehicle
A fancy guy needs a fancy car, so my custom vehicle the reventon, is a fast car able to reach speeds of 110 mph in crysis. I have set the lights to turn on automatically at a certain time. I have also made a flowgraph where you can view your current speed. In the video, as I had keep it under the time limit and the size for uploading, I showed little of it.

FLOW GRAPHS:









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