Monday, 29 August 2011
Week 5 - Independent Study
Documentary Modes
The chosen mode for this documentary is an 'Expository mode.' The captions gives the audience a statement and the images relate and support it. I used a mixture of track views and cinematic blurs/dissolves in order to make transition smooth. This mode is useful as you can keep content short and it still is comprehensible.
The beginning of the documentary talks about the simulation of the security building and the components to the social society. The very purpose of the security building was to house my first model, something which I think I didn't implement enough in the film. The first bit was in birds eye view most of the time, like a bird flying over the place, where as in the second part, it is in third person, but from a view behind the player.
The cut before the second section signifies the beginning of action. After the caption- "Are they ready?" the music builds to help support the emotion of the caption. The fact that the men were supposed to be on guard at the beginning but seem so relaxed, signifies the time of peace. As soon as the player comes in however, the audience can see that the officers are more than ready to fight and defend the artifact trophy, bringing the whole sense back to the mutation from peace to war.
Week 5 - Installation Updates
Week 4 - Independent Study
Descriptions
Security Building
My new installation is a security building in which the model is kept. The main idea is the home security senses. It has flagstones that light up and sound when enemy (you) walk on it and it has a sliding garage door. Out back is a sliding door (which sadly I didn't use to show you) which opens automatically when the player (you) walk near it. You will see sand bag barriers and razor wire barriers to complete the 'security' feel.
Player and AI
I have made a flowgraph making the player be in 3rd person at all times to avoid the material glitch in the arms. I had to enable the cross hair to make it easier to shoot. I have also disabled all suit functions except for the default armour mode to make the game more realistic. AI have animation files and I have assigned animations for each officer in the building. AI crew members will now shoot when they sense the player is near while the default crew officers. I was going to add dialogue, but my computer just wouldn't take all the load.
Vehicle
A fancy guy needs a fancy car, so my custom vehicle the reventon, is a fast car able to reach speeds of 110 mph in crysis. I have set the lights to turn on automatically at a certain time. I have also made a flowgraph where you can view your current speed. In the video, as I had keep it under the time limit and the size for uploading, I showed little of it.
FLOW GRAPHS:
FLOW GRAPHS:
Week 3 - Independent Study
New Custom Character, XML Bar Graph, Rain, Moving Entities & Pickable Objects
Week 2 Independent Study
Short Video On Custom Material Parameters
-When the player approaches the suit, it turns invisible, and when the player recedes, it becomes visible once again
Sketchup Model and Description
-When the player approaches the suit, it turns invisible, and when the player recedes, it becomes visible once again
Sketchup Model and Description
“A MUTATED FORM OF WAR THAT EXISTS IN A PURE STATE OF PERMANENT PREPARATION FOR AND ANTICIPATION OF ACTUAL WARFARE.” - Paul Virilio
For my model, I took on the idea of the mutation as one of its definitions:
Mutation: Change or cause to change in form or nature.
I created a trophy artifact which symbolizes recognition for valour in war,
something which is gained following the victory of a battle. As the nature of the very trophy was taken from an artifact, it is an irony in itself. Artifacts are highly sought out by many people, in my case, the North Koreans.
To elaborate further, the artifact was won through war, to gain peace yet because of its great value, the owners of the artifact are constantly in a "pure state of permanent preparation for and anticipation" that war will break loose because of this very artifact they gained. This in turn relates to how an object gained and given to receive peace, will mutate, and become the very reason for war.
Video On Sketchup Model In Environment
Video On Sketchup Model In Environment
The Artifact is kept inside the prototype factory in one of the glass cabinets... scientists are trying to find out what powers the core in the artifact.
Week 2 - Material Change
Basic Material Change Using Adobe Photoshop
Short Clip On 'Objects That Glow'
- Lambo Reventon glows when player nears
- Hidden glow inside mellon until shot open
- Lambo Reventon glows when player nears
- Hidden glow inside mellon until shot open
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