Thursday, 10 November 2011

Assignment 2 - Final Productions

Tutorial
Final Analytics Engine Documentary
Sketchup Model

Assignment 2 - Week 5

Draft 1Light Intensity Effects The Opening & Closing Of Sky Light






Draft 2
Number Of People Entering Restaurant & Number Of People Hiring V.I.P Rooms Affect The Lighting Of The Rooms  & Sign





Assignment 2 - Week 4

Screenshot Updates







Assignment 2 - Week 3

THE IDEA
Regarding light in a space

My idea is a restaurant located on a small island, surrounded by little residential shacks. The restaurant will support four vip rooms on the side where people can hire the rooms for their own special occasions.

 Keeping my first feed, the other xml depends on the light intensity of the day, and the roof window will slide open to let the light in for the reception building depending on the light intensity. 

The xml feed values will be the number of people visiting the restaurant, but the vacancy depends on whether all four vip rooms have been taken or not. If there are more than 20 people in the vip rooms (maximum capacity), the light at the reception will light up as 'no vacancy'. Lights will turn on and off in the vip places determining how many people are in there. This analystic engine enables the user to view the data of how many people are in the restaurant without physically going down to see the raw data. This makes things running in the restaurant more efficient and time saving.   

Info Graphics
This infographic consists of a tree which relates well to the xml flow graph. It gives the feel where everything starts from the roots and works it's way out into different variables and categories.  The branches and leaves can be the different values and connections that require to build the big picture of the tree. Without each other, there would be no final big picture. This is attractive visually and it is a good way to demonstrate  data.



This is a layout of networks which are interconnected by several different servers such as ISPs, customer networks or uni networks to form the internet. This is a visually attractive infographic which demonstrates the complexity and the spider-web like connection between them all. Thickness of lines show those servers who use or provide the most. The intersection of lines could be the light following player or AI as they walk to designated places.
This infograph has a strong sense of colour to it. Though a bit confusing due to the many lines, each colour relates to a variable and once again, the thickness or the size of the coloured dot represents the importance. The colours can be moving paths of light, rotating or even scaling up and down.
Analystic Engine Demo



Friday, 4 November 2011

Assignment 2 - Week 2

Flow Graph Dilemma
My Own Version (in Video)

Actual Explanation of Flow Graph in 3 easy steps



Video Demonstration of Flow Graph with Custom Objectives


Research
Basic Guide To Sandbox editor
http://konakona.nbtxathcx.net/sb2/

Vinh's Tutorials
http://benv2423-2011vn.blogspot.com/


Crysis Forums and Tutorials



Crytek's Official Developers Community


Second Pachube Feed (This will be my main one)


BENV2423 - Assignment 2 - Week 1

Average Velocity of a Moving Entity
Flow Graph Depicting Objective

Video Depicting Objective


Concept: Develop LED Light Sensors, activating them via an Adrunio Switch Control.
The result is the illumination of the interior as well as the roof.

Updated Pachube Feeds:


S.W.O.T Analysis



Monday, 29 August 2011

Week 6 - Final Product and Marking

Marking Schedule
Machinima Final Video


Week 5 - Independent Study

Documentary Modes
The chosen mode for this documentary is an 'Expository mode.' The captions gives the audience a statement and the images relate and support it. I used a mixture of track views and cinematic blurs/dissolves in order to make transition smooth. This mode is useful as you can keep content short and it still is comprehensible. 

The beginning of the documentary talks about the simulation of the security building and the components to the social society. The very purpose of the security building was to house my first model, something which I think I didn't implement enough in the film. The first bit was in birds eye view most of the time, like a bird flying over the place, where as in the second part, it is in third person, but from a view behind the player. 

The cut before the second section signifies the beginning of action. After the caption- "Are they ready?" the music builds to help support the emotion of the caption. The fact that the men were supposed to be on guard at the beginning but seem so relaxed, signifies the time of peace. As soon as the player comes in however, the audience can see that the officers are more than ready to fight and defend the artifact trophy, bringing the whole sense back to the mutation from peace to war.




Week 5 - Installation Updates

Update of Model
The purpose of this new model is to house the artifact trophy. This building represents a safety haven and also helps relate to the home monitoring sense, incorporating light, sound and motion.  

Left perspective shot

Right perspective shot

Birds eye view

Week 4 - Independent Study

Descriptions
Security Building
My new installation is a security building in which the model is kept. The main idea is the home security senses. It has flagstones that light up and sound when enemy (you) walk on it and it has a sliding garage door. Out back is a sliding door (which sadly I didn't use to show you) which opens automatically when the player (you) walk near it. You will see sand bag barriers and razor wire barriers to complete the 'security' feel.


Player and AI
I have made a flowgraph making the player be in 3rd person at all times to avoid the material glitch in the arms. I had to enable the cross hair to make it easier to shoot. I have also disabled all suit functions except for the default armour mode to make the game more realistic. AI have animation files and I have assigned animations for each officer in the building. AI crew members will now shoot when they sense the player is near while the default crew officers. I was going to add dialogue, but my computer just wouldn't take all the load. 

Vehicle
A fancy guy needs a fancy car, so my custom vehicle the reventon, is a fast car able to reach speeds of 110 mph in crysis. I have set the lights to turn on automatically at a certain time. I have also made a flowgraph where you can view your current speed. In the video, as I had keep it under the time limit and the size for uploading, I showed little of it.

FLOW GRAPHS:









Week 4 - Piano Staircase

Piano Lesson

Week 3 - Independent Study

New Custom Character, XML Bar Graph, Rain, Moving Entities & Pickable Objects

Week 3 - Time of Day/Xml Tutorials

Time of Day


Objects Scaling

Week 2 Independent Study

Short Video On Custom Material Parameters
-When the player approaches the suit, it turns invisible, and when the player recedes, it becomes visible once again


Sketchup Model and Description

“A MUTATED FORM OF WAR THAT EXISTS IN A PURE STATE OF PERMANENT PREPARATION FOR AND ANTICIPATION OF ACTUAL WARFARE.” - Paul Virilio

For my model, I took on the idea of the mutation as one of its definitions:
Mutation: Change or cause to change in form or nature.

I created a trophy artifact which symbolizes recognition for valour in war,
something which is gained following the victory of a battle. As the nature of the very trophy was taken from an artifact, it is an irony in itself. Artifacts are highly sought out by many people, in my case, the North Koreans.  

To elaborate further, the artifact was won through war, to gain peace yet because of its great value, the owners of the artifact are constantly in a "pure state of permanent preparation for and anticipation" that war will break loose because of this very artifact they gained. This in turn relates to how an object gained and given to receive peace, will mutate, and become the very reason for war.


Video On Sketchup Model In Environment
The Artifact is kept inside the prototype factory in one of the glass cabinets... scientists are trying to find out what powers the core in the artifact.


Week 2 - Material Change

Basic Material Change Using Adobe Photoshop
 
Short Clip On 'Objects That Glow'
- Lambo Reventon glows when player nears
- Hidden glow inside mellon until shot open

Saturday, 23 July 2011

EXPERIMENT ONE - Week 1 Independent Study

Pachube Research

For this research, I chosen to find a feed more suited to my interest rather than choose one of the more popular feeds. I have decided to do the feed of the University of Lapland, a live sensor feed from the Interactive Environments Lab - http://pachube.com/feeds/7728

Though frozen at the moment, this feed records any time of motion occurring inside the room, light in terms of sensing whether it is on or off and the light levels and records of the temperature in Celsius and Fahrenheit along with the humidity level of the room.

As this experiment is called "Pure War," I find this interesting as it kind of reminds me of
the basic necessity of a security system. This gives me the idea of creating a security facility in the map with many light and motion sensors which are triggered when the player is nearby. I will be adding interactive things, maybe try a device to turn on and off the security system for a mission of some kind, there will be enemy guards and obstacles to make the process challenging.

UPDATE:
I think this pachube is more suited to my idea of a security system:
https://pachube.com/feeds/8483

Home Monitoring

Domotics project: Two Arduinos control the home and measure stuff, they talk to each other using I2C. One of them communicates via USB with an apache webserver which interfaces the house with my iPhone or any web-enabled device at the time it sends data to Pachube for data logging. It all runs on backup batteries in case there is a power outage. A third Atmega uC watchdogs the two main units if they ever freeze.
Features:
Alarm control and monitoring,
Temp sensing,
Ambient light sensing,
Powers lights, audio equipment, curtains, A/C, heating.
It combines the sensors wisely, i.e: If it's dark but senses motion, then turns lights on for a while, or if it's dark inside but light outside then open the curtains and so forth...
IR local remote control,
Full Web control and monitoring,
Webcam monitoring (through the web interface)
I2C realtime clock,
Serial enabled LCD display for local user-interface,
Uses arduino internal EEPROM to remember last status of everything in case the watchdog resets them.
Pachube, Automation and more