Friday, 4 November 2011

Assignment 2 - Week 2

Flow Graph Dilemma
My Own Version (in Video)

Actual Explanation of Flow Graph in 3 easy steps



Video Demonstration of Flow Graph with Custom Objectives


Research
Basic Guide To Sandbox editor
http://konakona.nbtxathcx.net/sb2/

Vinh's Tutorials
http://benv2423-2011vn.blogspot.com/


Crysis Forums and Tutorials



Crytek's Official Developers Community


Second Pachube Feed (This will be my main one)


BENV2423 - Assignment 2 - Week 1

Average Velocity of a Moving Entity
Flow Graph Depicting Objective

Video Depicting Objective


Concept: Develop LED Light Sensors, activating them via an Adrunio Switch Control.
The result is the illumination of the interior as well as the roof.

Updated Pachube Feeds:


S.W.O.T Analysis



Monday, 29 August 2011

Week 6 - Final Product and Marking

Marking Schedule
Machinima Final Video


Week 5 - Independent Study

Documentary Modes
The chosen mode for this documentary is an 'Expository mode.' The captions gives the audience a statement and the images relate and support it. I used a mixture of track views and cinematic blurs/dissolves in order to make transition smooth. This mode is useful as you can keep content short and it still is comprehensible. 

The beginning of the documentary talks about the simulation of the security building and the components to the social society. The very purpose of the security building was to house my first model, something which I think I didn't implement enough in the film. The first bit was in birds eye view most of the time, like a bird flying over the place, where as in the second part, it is in third person, but from a view behind the player. 

The cut before the second section signifies the beginning of action. After the caption- "Are they ready?" the music builds to help support the emotion of the caption. The fact that the men were supposed to be on guard at the beginning but seem so relaxed, signifies the time of peace. As soon as the player comes in however, the audience can see that the officers are more than ready to fight and defend the artifact trophy, bringing the whole sense back to the mutation from peace to war.




Week 5 - Installation Updates

Update of Model
The purpose of this new model is to house the artifact trophy. This building represents a safety haven and also helps relate to the home monitoring sense, incorporating light, sound and motion.  

Left perspective shot

Right perspective shot

Birds eye view

Week 4 - Independent Study

Descriptions
Security Building
My new installation is a security building in which the model is kept. The main idea is the home security senses. It has flagstones that light up and sound when enemy (you) walk on it and it has a sliding garage door. Out back is a sliding door (which sadly I didn't use to show you) which opens automatically when the player (you) walk near it. You will see sand bag barriers and razor wire barriers to complete the 'security' feel.


Player and AI
I have made a flowgraph making the player be in 3rd person at all times to avoid the material glitch in the arms. I had to enable the cross hair to make it easier to shoot. I have also disabled all suit functions except for the default armour mode to make the game more realistic. AI have animation files and I have assigned animations for each officer in the building. AI crew members will now shoot when they sense the player is near while the default crew officers. I was going to add dialogue, but my computer just wouldn't take all the load. 

Vehicle
A fancy guy needs a fancy car, so my custom vehicle the reventon, is a fast car able to reach speeds of 110 mph in crysis. I have set the lights to turn on automatically at a certain time. I have also made a flowgraph where you can view your current speed. In the video, as I had keep it under the time limit and the size for uploading, I showed little of it.

FLOW GRAPHS:









Week 4 - Piano Staircase

Piano Lesson